Everybody remembers Ideal's awesome JAWS game from 1975, but does anyone remember Aurora's equally amazing attempt to cash in on the then Great White terror phenomenon with Jaw Breaker from 1976? I sure as heck didn't, but I'm glad I found it while junkin' the other day, because not only does it look super fun-- from the hilariously great box design, right down to the vinyl game board and grimacing game pieces-- but it's seriously one of the most oddball concepts ever for a 70's jump scare game. As you've probably already noticed, I took a TON of photos of this thing because every aspect of it is downright radical. As you scroll down we'll first look at the box art / photography detail, then on to the colorful oceanic play field illustrations, and finally the shark itself and the individual game pieces. The game play is simple enough: "With the roll of a die, shipwrecked castaways in tiny colored rafts make their way through a number of obstacles from shipwreck to shore. Lurking nearby is a giant shark with a balloon in its mouth, its jaws manually moved towards a closed position by rotating the dorsal fin when a player lands on a red game board space, thus being penalized if the balloon bursts." POP! If you've already looked at the very last photo you'll notice the sword of Damocles hanging inside the shark's mouth. That's not really what it is, but it assists in the popping of the balloon as the shark's teeth aren't really sharp enough to perform said task on their own. Oh, I'm unfortunately missing the game instruction sheet, so if anyone has this game and could scan it in for me and email it to my Karswell at hotmail dotcom address I'd be very happy, and would likely mail you something neato in return.